Submission for Weekly Rainbow Jam 8.

Control the character and help him come through this little puzzle platformer!

Listen to the music theme here :)

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorNoobException
GenrePlatformer
Made withUnity
Tags2D, Pixel Art

Download

Download
Windows.zip 22 MB

Comments

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Really nice game! I liked how it was quite difficult to get through the levels and that it wasn't the obvious route to take to reach the goal, you kind of had to jump on smaller edges to get to a few places. The music is AMAZING and I could listen to this forever. Overall a very nice game, would've loved to see some more levels :D

I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)

(+1)

Thanks for nice feedback! :D
Seems like 2 months left till end of GWDC.
I think I will expand this game a bit and then submit it there :D

That sounds great! :D

(+1)

Amazingly chill game with beautiful pixels! HOWEVER, THE QUIT BUTTON DOESN'T WORK!!!!! But that's okay because I love this music and I don't want it to stop. I did get a bit confused because the jump height seemed to be just barely not enough to reach some places. So I had to like time the perfect jump or do some weird parkouring on the wall to get to the next platform. Maybe I missed something(I'm aware of the double jump)? Other than that, there isn't much to complain about. The sound effects when I reach a new checkpoint is the best and along with the music it made it feel like I was playing one of those super chill mobile games that are pretty simple but perfectly polished. I only wish it was longer :(

Thanks for feedback! :D
Jump height is connected with keypress, so if you release the button you jump lower, but there may be some places where it's quite challenging I admit..
I probably focused too much on other parts of the game instead of the level design, so yeah, therefore it's rather short :/

Come to think of it, I belive there was an explainer at some point that I missed(Because I jumped down before reading D:) that probably said that. So most people probably won't feel as lost as me :)